Archer Hunter
  • đŸ‘ī¸Introduction
    • 🏹Meet Archer Hunter
  • đŸ‘ī¸GAME FEATURES
    • 🎲Game Mechanics
      • âš”ī¸Action Phase
      • â˜„ī¸Assets
    • 🎲Game Ecosystem
      • 🏹Play Modes
      • 🏹In-Game Event
      • 🏹Battle Pass
      • 🏹Survivor
      • 🏹Player Growth
    • đŸĒ™Economy
      • 👑Economy Modeling
      • đŸ•šī¸Available for non-paying players & traditional players
      • 🏆ARH Token
    • đŸēNFTs
      • đŸĨˇHeroes NFT
      • đŸ”ĢEquipment NFT
      • đŸ’ĻGod Weapon NFT
  • đŸ‘ī¸ADDITIONAL
    • 🔗Our Community
      • 📍Official Website
      • 📍Follow Twitter
      • 📍Join Discord
    • 📖Terms of Use
    • 🔖Privacy Policy
Powered by GitBook
On this page
  • Mobs: Monsters in this mode are categorized into two main types:
  • Boss Behavior:

Was this helpful?

  1. GAME FEATURES
  2. Game Ecosystem

Survivor

PreviousBattle PassNextPlayer Growth

Last updated 7 months ago

Was this helpful?

Survivor Mode challenges players to survive against waves of continuously advancing monsters in a vast open area. The objective is to survive for a set duration, with failure resulting from being defeated by the monsters.

  • Survival Time: 15 minutes per session.

Mobs: Monsters in this mode are categorized into two main types:

  • Normal Mobs: Spawn continuously and aggressively attack players. They come in two forms:

    • Melee: Move directly towards players and deal damage upon contact.

    • Range: Inflict damage both through contact and from a distance using various attack methods.

  • Elite Mobs: More powerful than normal mobs and harder to defeat. In addition to dropping experience (EXP), they drop a Random Skill Chest upon defeat, providing a random skill upgrade. Elite Mobs have diverse damage methods and special behaviors. They appear at specific times during gameplay.

Rewards:

  • Normal mobs drop only EXP to prevent farming. The type of EXP dropped varies based on configuration.

  • Bosses: Appear at designated times, clearing all existing mobs (normal and elite) upon arrival. They also create barriers that limit player movement and freeze the survival timer to prevent players from stalling.

Boss Behavior:

Bosses have varied behaviors, similar to those in the main game modes. Their behavior changes depending on the level.

Boss Rewards:

Defeating a Boss yields the following items:

  • 1 Regen HP

  • 1 EXP Magnet

  • 1 Random Skill Chest

  • 1 Large EXP

  • Additional potential drops include equipment, upgrades, and event items.

Upon defeating a Boss, movement barriers are removed, and the survival timer resumes. Mobs will respawn, continuing the challenge.

đŸ‘ī¸
🎲
🏹