Archer Hunter
  • đŸ‘ī¸Introduction
    • 🏹Meet Archer Hunter
  • đŸ‘ī¸GAME FEATURES
    • 🎲Game Mechanics
      • âš”ī¸Action Phase
      • â˜„ī¸Assets
    • 🎲Game Ecosystem
      • 🏹Play Modes
      • 🏹In-Game Event
      • 🏹Battle Pass
      • 🏹Survivor
      • 🏹Player Growth
    • đŸĒ™Economy
      • 👑Economy Modeling
      • đŸ•šī¸Available for non-paying players & traditional players
      • 🏆ARH Token
    • đŸēNFTs
      • đŸĨˇHeroes NFT
      • đŸ”ĢEquipment NFT
      • đŸ’ĻGod Weapon NFT
  • đŸ‘ī¸ADDITIONAL
    • 🔗Our Community
      • 📍Official Website
      • 📍Follow Twitter
      • 📍Join Discord
    • 📖Terms of Use
    • 🔖Privacy Policy
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  • 🏹 Battle environment
  • 🏹 HP Management
  • 🏹 Completing Stages

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  1. GAME FEATURES
  2. Game Mechanics

Action Phase

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Last updated 7 months ago

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The core action phase of Archer Hunter revolves around quick, time-limited battles between two opponents. To win, players must drain their opponent's HP completely. Players can grow their characters, level up their power, and rapidly outmaneuver opponents to gain victory.

Players control their Hero directly, allowing them to perform tactical maneuvers in real-time. Combined with skills acquired during battles, this adds an extra layer of strategy to the gameplay.

🏹 Battle environment

Each battle takes place on a randomly designed, pre-made map that fits perfectly on the screen, eliminating the need for scrolling.

🏹🏹 The map consists of:

  • Your Hero vs Opponent

  • Walls and obstacles

There are indestructible obstacles like rocks or trees. These unbreakable barriers limit movement paths and add difficulty to the level.

🏹 HP Management

Each player starts the battle with a certain amount of HP, which can increase by earning items. Managing HP presents players with various tactical challenges throughout the battle.

At the end of each battle, HP is replenished before the next battle begins.

🏹 Completing Stages

Players progress through chapters by defeating waves of enemies. Completing a chapter unlocks the next, moving players forward in their journey.

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